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3-SAT → Tiles without teleport moves Complexity open

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Why this question matters

Removing teleportation tests whether local feature transitions alone create hardness in the puzzle model.

Hardness that relies on teleport moves does not settle the local-movement-only rules used here.

The reduction to construct

A source instance is an explicitly encoded Boolean formula with at most three literals per clause. Its outputs are satisfying Boolean assignments, or NO-SOLUTION when the formula is unsatisfiable.

Tiles carry finite feature sets. Consecutive chosen tiles must share a currently present feature; moving deletes their common features. The goal is to remove all features, with no teleport or zero-effect moves.

Construct deterministic polynomial-time maps F and G: F sends every legal source instance to a legal target instance, and G(x,y) is a valid source output for every valid output y of F(x). Preserve the stated threshold, domain and promises. The requested complexity conclusion is NP-hardness for the stated target problem.

A reduction must enforce movement and deletion together, without relying on forbidden jumps.

What a complete answer must include

Give explicit construction and recovery algorithms, a general proof for every legal input and every valid target output, and polynomial runtime and encoding-size bounds. Specify finite output encodings and handle NO-SOLUTION outputs when applicable. Tests compare recovered source outputs with independent source solutions.

References

  1. Man, These New York Times Games Are Hard! A Computational Perspective ↗
  2. full arXiv version ↗
  3. version history ↗

Literature checked 2026-09-16. This summarizes the archived literature search on the date above. Unpublished, unindexed and overlooked work remains outside coverage; no new novelty assessment was performed.